![]() Some classes have fourĪ 5e character will get fewer feats (and you are letting go of an ability score increase to get one), but 5e feats are much more powerful (equivalent to 2 or 3 related feats in PF, or a small feat chain) Spellcasters still feel more similar because you have more flexibility in choosing spells from a huge menu.Ībility score increases are not purely by character level but added as gains by class levels. It makes leveling up easier, but your character mechanics a bit more constrained. In 5e every class has a few pre-made builds called "archetypes", so you choose an archetype at the beginning and most or all of the choices are then implied by your archetype. In PF characters have lots of customizability and options as they level up. My group moved from PF(1e) to 5e and these are the main differences they needed to learn: You have spell levels which are differnt from character levels, spell slots You have rounds,turns, player acting by initiative rolled at the beginning. You have attack rolls, skill checks, saves which work in the same way. ![]() You have characters mechanically defined mostly by race+class+level. The systems, in the broad sense, are quite similar: actions are resolve by rolling 1d20+bonuses and comparing with a target DC. You're probably going to want to stick to 5E really, unless a crunchier system is something that really appeals to you personally. I would consider 5E "Fluffier," as in it's more about the fluff and flavor, with Pathfinder being "Crunchier," that is more involved with number crunching.Īll that said, starting out in Pathfinder, especially as an unfamiliar DM, is definitely a lot harder. They can both do the same thing by the end, but one of them feels like they earned it, the other just wanted to get to the explosions at the end. It's similar, to me, to the difference between playing a character from level 1 to 20, versus just creating a character that is level 20. I tend to find it is much more rewarding to get a result within the confines of a more rigid system, rather than something that feels like a handwave and a shrug. "ĥE is much easier for players to learn and get into, and is much more forgiving for improvising, but I personally prefer and play, Pathfinder. I have +12 on my rolls, with an added +2 because of. A lot less will be vaguely defined, with very specific bonuses and requirements for specific cases. Pathfinder has rules for most skills and actions. If you like more codified rules and structure, Pathfinder will be more fun. "I'm good at this, so I get Advantage on my rolls." It's been designed to have decidedly less of a power gap between levels, while generalizing abilities more to just differentiate "Skilled" vs "Not skilled" at something. If you just want thematic stuff with vague generalizations, 5E will be better. They will tend to play pretty differently, and appeal to different people. Pathfinder is an evolution of D&D 3.5e, frequently informally called D&D 3.75. But that's also the reason I hesitate to recommend it: those fiddly bits aren't optional, so it demands a lot more buy-in from your whole group in the nitty-gritty fiddly numbers stuff, and it's hard for a DM without a ton of background familiarity with the system (or closely-related d20-boom games like D&D 3e/Spycraft 2e/etc). ![]() I actually prefer Pathfinder because it has a much more involved character-building minigame, and a lot more fiddly choices to make at each and every level. "I want to have X feat by level 11, which means I need to start investing in Y skill from level 1 onward, and also be sure to take Z and Z' feats before level 9, so I'll include those prerequisites in my level 1 build") A lot of feats have long prerequisite chains that encourage you to start character-building with a high-level build in mind, and then to work backward. Pathfinder is also a lot more involved in terms of character-building. I roll an Acrobatics check of 12 for my jump, and I have a running start, therefore I go 12 feet") In 5e, there's a lot more "That sounds strength-based, and pretty easy, roll a strength check and I'll set a low-ish DC." Pathfinder is heavier, in that for most things you want to do, there's a specific rule adjudicating how to do it (e.g. ![]()
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